Virtual Reality för att simulera virtuella fabriker

dc.contributor.authorAltun, Johannes
dc.contributor.authorBoström, Jim
dc.contributor.authorDovrén, Jesper
dc.contributor.authorTrogen, Edward
dc.contributor.departmentChalmers tekniska högskola / Institutionen för industri- och materialvetenskapsv
dc.contributor.examinerJohansson, Björn
dc.contributor.supervisorKihlman, Henrik
dc.date.accessioned2021-06-30T07:47:16Z
dc.date.available2021-06-30T07:47:16Z
dc.date.issued2021sv
dc.date.submitted2020
dc.description.abstractThis report explores the Bachelor Thesis ”Virtual Reality to simulate virtual factories” for the institution of Industrial and Materials Science at Chalmers University of Technology. The thesis is explorative and the purpose is to integrate and develop knowledge and skills within Virtual Reality. This is done with the help of the application Creative Experience in the program 3DExperience in a predefined production context. Virtual Reality together with interactive digital twins of factories offers possibilities early in the development of a factory, that otherwise demands a factory being built physically. By using Virtual Reality, one gets an intuitive relationship to the dimensions and the layout of the factory, which saves time, money and environmental impact, since lacking solutions can be dealt with early in the development process. With Virtual Reality the personnel can be trained in essential routines and processes. The downside is that certain aspects of reality cannot be applied, for example the weight and ponderous of an object. The upsides with Creative Experience are that one can easily program and build digital environments. By using animations and programmed terms one can make production lines, stations and robot simulations interactive. By making a digital twin in the application it can be used independently to the location. The downside with the application is that it does not offer the possibility for two people with Virtual Reality-gear to be in the digital environment at the same time. From the findings the thesis hopes to have built a foundation for future engineering projects in the manufacturing industry and at an educational level about how Virtual Reality should be used.sv
dc.identifier.coursecodeIMSX15sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/302847
dc.language.isoswesv
dc.setspec.uppsokTechnology
dc.titleVirtual Reality för att simulera virtuella fabrikersv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2
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