Sound Visualization: Translating Soundscape into Spatial Experience through Responsive Installation
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Publicerad
Författare
Typ
Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
This thesis investigates how environmental
sound can be translated into spatial experience
through a responsive kinetic surface canopy.
Sound is constantly present in public space
but usually invisible, making it hard to sense
the existence. Instead of treating sound as
a acoustic information, the project explores
how sound frequency can become a trigger
for visible and bodily perceptible movement.
The research is inspired by cymatics and Chladni
plates experiments, in which sound frequency
generates visible patterns and forms with physical
matter. The thesis refers to spatial experience of
‘soundcube’ from Leitner in 1969 and responsive
architectural interface from Michael Fox in 1967.
The research combines sound recording, frequency
analysis, digital modeling, and physical prototyping.
Environmental sounds are collected and analyzed
as relative frequency data. Meanwhile, a kinetic
surface system is developed through iterative
prototypes, testing how a flexible and segmented
surface can produce feasible movable patterns.
The principle that higher frequencies generate
pattern of more complexity is applied, therefore,
environmental sound frequency determines
the complexity of the surface movement.
The final design proposal applied this catalogue
to a responsive canopy installation in public
space. In this design, eight Chladni pattern
are selected as visual references for catalogue
of kinetic surface patterns according to their
complexity. Low-frequency sound activate simpler
and broader surface movements, while higherfrequency
sound trigger denser and more complex
patterns. Through this application, the movement
triggered by sound becomes spatial experience
in public space that can interact with human.
The thesis contributes a design approach for
translating environmental sound frequency
into kinetic surface system. Through the use
of Chladni patter ns and frequency-based
complexity principle, sound is transformed
into visible patter ns. The project positions
sound visualization as an architectural process
that connects c ymatic phenomena with
responsive installation and spatial experience.
Beskrivning
Ämne/nyckelord
Soundscape; Sound Visualization; Spatial Experience; Responsive Architecture; Kinetic Surface; Behavioral Abstraction
