Machine Learning in StarCraft II - Lowering the Difficulty Threshold of Starting From Scratch

dc.contributor.authorBENNHAGE, SVANTE
dc.contributor.authorGULDBRAND, ERIC
dc.contributor.authorOUEIDAT, OMAR
dc.contributor.authorTORSTENSSON, MATTIAS
dc.contributor.authorULANDER, SILAS
dc.contributor.authorWALLHEDE, ERIK
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerAhrendt, Wolfgang
dc.contributor.examinerFjeld, Morten
dc.contributor.examinerKnutsson, Sven
dc.contributor.supervisorDuregård, Jonas
dc.date.accessioned2020-10-19T14:06:33Z
dc.date.available2020-10-19T14:06:33Z
dc.date.issued2019sv
dc.date.submitted2020
dc.description.abstractArtificial intelligence research is currently a hot topic within many industries. In terms of research, games such as StarCraft II provide a good testing ground due to its accessibility. However, getting started can still be more difficult than it should be. This paper aims to facilitate the development of a machine learning agent for StarCraft II by designing tools for data collection, making a simple API built on top of PySC2 to facilitate interaction with the game and by analyzing a few different types of artificial neural networks with respect to StarCraft II. It is concluded that defining reward functions for reinforcement learning can give rise to unexpected behaviors. A further conclusion is that convolutional neural networks tend to be more resource intensive than non-convolutional networks and that they are thus less suited for anyone without access to large computational power. Lastly, a network is trained on collected data to continuously predict the win chance for players in a StarCraft II match. Unfortunately the network does not become successful in its task, likely in part due to the simplicity of the network.sv
dc.identifier.coursecodeDATX02sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/301903
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectArtificial Neural Networkssv
dc.subjectMachine Learningsv
dc.subjectStarCraft IIsv
dc.subjectReinforcement learningsv
dc.subjectSupervised learningsv
dc.titleMachine Learning in StarCraft II - Lowering the Difficulty Threshold of Starting From Scratchsv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2

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