Joystick for Marine Maneuvering
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Examensarbete för masterexamen
Programme
Model builders
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Abstract
A big part of our modern lives evolves around interpreting feedback sent to us from
different devices. Is your phone vibrating and the screen flashing? Odds are someone
is trying to call you. Is the light on your stove turned on? Odds are it is activated
and hot. To minimize the risk of misunderstandings and accidents, this feedback
needs to be clear and self-evident. One way to ensure this, is to develop a product
based on user experience. This ensures that the user understands the product, and
use it in the way the developer intended.
This project aimed to develop a joystick test bench that could test different kinds
of feedback and activation methods. The test bench consisted of both a physical
joystick prototype which the user could interact with, as well as a simulator which
the physical prototype could be tested on. User studies were performed on the prototype.
The results from the user studies point towards that users would like more feedback
on function activation than just visual. The test bench itself can be further developed
and used in future studies.
Description
Keywords
joystick, user experience , test bench, simulator, feedback, activation methods, user studies
