AI-driven Player Experience Modeling in Serious Games for Software Engineering
Publicerad
Författare
Typ
Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
Serious games offer great potential for enhancing software engineering education, yet the use of AI-driven Player Experience Modelling (PEM) remains under-explored in this context. This study investigates how AI-enhanced adaptive features such
as difficulty adjustment and dynamic guidance affect player engagement and skill acquisition in the programming game Elara. By comparing AI-driven and traditional versions of the game, the research highlights the benefits of personalized gameplay for supporting learning and motivation. The study demonstrates the promise of AI in tailoring educational experiences and calls for future work to incorporate automated player profiling, larger datasets, and emotional state recognition to further improve adaptive learning in serious games.
Beskrivning
Ämne/nyckelord
Player Experience Modelling, PEM, Serious Games, Educational Games, AI-driven PEM, AI-enhanced learning, Personalized learning, Adaptive gameplay
