Programming Arcade Games using Natural Language - Utilizing inherent language skills as a gentler introduction to Computational Thinking

dc.contributor.authorLexén, Madeleine
dc.contributor.authorLjungdahl, Erik
dc.contributor.authorRydholm, Hanna
dc.contributor.authorSato von Rosen, Henning
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerAhrendt, Wolfgang
dc.contributor.examinerFjeld, Morten
dc.contributor.examinerKnutsson, Sven
dc.contributor.examinerPericas, Miquel
dc.contributor.supervisorLjunglöf, Peter
dc.date.accessioned2020-10-19T14:27:50Z
dc.date.available2020-10-19T14:27:50Z
dc.date.issued2019sv
dc.date.submitted2020
dc.description.abstractDue to the technological advances in society, the need for digital competences is increasing. The purpose of this thesis is to develop a web application that introduces children between ages 10 and 18 to basic programming concepts and train them in Computational Thinking by using their existing knowledge of Natural Languages. By using a restricted part of Natural Language instead of a programming language, we take advantage of the users inherent language skills, with the aim of a gentler introduction to Computational Thinking. Questions that are treated include, among others, what contribution can be made to the education of children in Computational Thinking, how to handle the input from the user, how to transform the input to a playable game and how the system should handle errors in the input. These questions were investigated by the development of an application which consists of a parser, implemented using a third party parsing library (Nearly.js), an Evaluator, which evaluates the result from parsing the input and organises it in a data structure that represents the game. This data structure, the game representation, is then given to a game engine that constructs a playable game according to the users intentions. This game is then displayed in the User Interface, where the user can interact with it. Possible strategies for evaluating our system are A-B testing, survey or user analysis. Furthermore, extensions on the application include more extensive error messages, support for multiple source languages and providing challenges to test the user. We conclude that the result was a modular and extendable application. Moreover, it is our conviction that our application does contribute to learning parts of Computational thinking.sv
dc.identifier.coursecodeDATX02sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/301907
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectComputational Thinkingsv
dc.subjectNatural Languagesv
dc.subjecteducationsv
dc.titleProgramming Arcade Games using Natural Language - Utilizing inherent language skills as a gentler introduction to Computational Thinkingsv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2

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