Convergent Light Volumes for Indirect Illumination

dc.contributor.authorBRATTÉN, JAKOB
dc.contributor.authorLINDÉN, DANIEL
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:21:04Z
dc.date.available2019-07-03T13:21:04Z
dc.date.issued2014
dc.description.abstractThis thesis examines a technique to approximate indirect illumination in real time on modern computer hardware. Incoming light information is stored in a regular grid, called a light volume, by rasterizing large quantities of line segments into a 3D texture. Since indirect illumination is generally quite consistent between frames, several light volumes can be merged to achieve more stable lighting. In order to allow fast changes of the indirect illumination from fast moving light sources, each cell in the light volume can be weighted differently when they are merged. Since all of the light information is stored in a grid, dynamic as well as static objects can be lit using the same technique which ensures consistent lighting.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/193682
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleConvergent Light Volumes for Indirect Illumination
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeComputer science – algorithms, languages and logic (MPALG), MSc
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