Simulating subsurface scattering in skin by near-infrared light Master’s thesis in Computer science and engineering
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Examensarbete för masterexamen
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Modellbyggare
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The reflectance properties of human skin in the visible spectrum and near-infrared
spectrum are significant. In general, skin appears more uniform. In this thesis we
have chosen to explore the difference between subsurface scattering in near-infrared
and visible light and also how to implement subsurface scattering in a real-time
setting. We measure a diffusion profile of Caucasian skin in near-infrared light at 940
nm on the inside of the forearm. This diffusion profile is used with existing real-time
skin rendering algorithms to implement subsurface scattering. Our diffusion profile
of 940 nm did not show a major difference to that of red light (700 nm), however,
it is not conclusive as measurements of red light were not our own. Further, when
implementing subsurface scattering we used previous research and do not introduce
any novel implementation. Finally, we conclude that a large part of the increased
uniformity can be attributed to the fact that the skin is only being illuminated by
a single wavelength (940 nm). Consequently, small details, normally highlighted
by absorption in the visible spectrum become far less noticeable. However, nearinfrared
light also penetrates deeper into the skin, highlighting other details, e.g.,
blood vessels in certain areas of the face.
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near-infrared, subsurface scattering, computer graphics, real-time rendering, diffusion profile