Efficient communication using reinforcement learning in a cooperative navigation game
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Författare
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Examensarbete för masterexamen
Program
Modellbyggare
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Sammanfattning
The thesis aims to investigate if agents are able to develop an efficient communication,
with semantic meanings, and solve a navigation problem, using reinforcement
learning. Additionally, it aims to evaluate the relevancy and benefit of one and
two-way communication in comparison to each other and no communication.
The problem is tackled in a multi-agent system (two agents), using a cooperative
navigation game. The agents possess different privately held information, they are
hence equipped with a communication channel and a language with no initial semantic
meaning to convey the information to each other and solve the task of finding a
target inside an environment with distracting obstacles. The experiments take place
in both a discrete and a continuous setting with a varying number of communication
ways and are evaluated based on the average time to complete the navigation.
It is shown in the thesis that the agents can develop a language with a semantic
meaning, which contributes to an efficient communication when set in a discrete
environment and in a continuous static environment. However, it is inconclusive
whether there are any significant benefits to be gained from a two-way communication
compared to a one-way communication and whether the task can be solved in
a continuous non-static environment.
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Ämne/nyckelord
machine learning, reinforcement learning, efficient communication, multiagent system