Upplevelsen av digitala möbler i metaverse: En utforskning av användarperspektivet En studie om design, interaktion och användarupplevelse av digitala möbler
dc.contributor.author | Gustafsson, David | |
dc.contributor.author | Östberg, Amber | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för industri- och materialvetenskap | sv |
dc.contributor.department | Chalmers University of Technology / Department of Industrial and Materials Science | en |
dc.contributor.examiner | Wranne, Olof | |
dc.contributor.supervisor | Wranne, Olof | |
dc.date.accessioned | 2023-10-15T12:58:51Z | |
dc.date.available | 2023-10-15T12:58:51Z | |
dc.date.issued | 2023 | |
dc.date.submitted | 2023 | |
dc.description.abstract | Metaverse, an umbrella term for interactive digital environments that create an illusion of an alternative reality, is a subject with an unpredictable future in terms of its areas of use and adoption rate. This study investigates the potential value of furniture in metaverse, examines how furniture should be designed technically, visually, and in consideration of emotional criteria. This study includes several user-centred methods to succeed in completing this work with user oriented characteristics. Initial semi-structured interviews focusing on digital and physical furniture, KJ-analysis and focus groups formed the basis for iterative analysis of user attitudes, needs and requirements. The furniture used for research purposes in metaverse went through a traditional product development process, until two concepts where finished. Then the 3D modelling of the furniture took place, with polygon modelling as the central approach. Techniques such as UV-mapping and texturing contributed to the final results of the furniture and its integration into a room in metaverse. Based on knowledge from the focus groups, a final set of requirements is presented. These requirements clarify the criteria that furniture in metaverse should fulfil to provide a usable and digitally fitting experience. In conclusion, uncertainties persist regarding the trust and future of metaverse as a tool moving forward. Questions remain in relation to the actual utility of furniture in metaverse, given the lack of certain sensory attributes and the central reliance on the visual expression. However, in this study, several future prospects have been revealed, such as how metaverse and digital furniture can enhance human interaction and inspirit creativity in day-to-day tasks. | |
dc.identifier.coursecode | IMSX20 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12380/307226 | |
dc.language.iso | swe | |
dc.setspec.uppsok | Technology | |
dc.title | Upplevelsen av digitala möbler i metaverse: En utforskning av användarperspektivet En studie om design, interaktion och användarupplevelse av digitala möbler | |
dc.type.degree | Examensarbete på grundnivå | sv |
dc.type.uppsok | M | |
local.programme | Design och produktutveckling 180 hp (högskoleingenjör) |
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