Designing applications for enhanced experienced atmosphere: Guidelines for design of smartphone applications applied to user experiences in the physical dimension
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Examensarbete för masterexamen
Programme
Model builders
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Abstract
This master’s thesis report presents the process behind the de nition of fteen guidelines for
design of smartphone applications applied to user experiences in the physical dimension. User
experiences in the physical dimension comprises experiences limited to certain locations, for
instance theme parks, museums and exhibitions.
To de ne guidelines for the presented topic, a project related to it was executed. Stakeholder for
the project was the amusement park Liseberg in Gothenburg, Sweden, and the goal was to create
an application to enhance the experienced atmosphere of the themed areas in the park.
The report starts with de nition of the problem, related theory and methodology. Thoroughly, the
process of the project, the nal product, the evaluation of it and insights are described. From the
insights of the process and product evaluation, guidelines and factors impacting the experience
were derived. The list of guidelines and factors are presented as the result of the report, followed
by a discussion.
The guidelines are created as help for other designers who are creating smartphone applications
for physical experiences. Additionally, the list of factors that could have an impact on the experience
are generally focusing on the context of theme/amusement parks.
Description
Keywords
user experience, atmosphere, theme park, interaction design, smartphone application, guidelines, enhanced experience