Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
dc.contributor.author | Lemon, Maria | |
dc.contributor.author | Örnvall, Gustav | |
dc.contributor.author | Axelsson, Daniel | |
dc.contributor.author | Pettersson, Markus | |
dc.contributor.author | Gjälby, Ludvig | |
dc.contributor.author | Råman, Joakim | |
dc.contributor.author | Almlöf, Sebastian | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T12:54:14Z | |
dc.date.available | 2019-07-03T12:54:14Z | |
dc.date.issued | 2012 | |
dc.description.abstract | In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. The performance of the implemented techniques has then been evaluated. For the graphics, implementations of deferred rendering, Phong-shading, environment maps, exponential shadow maps, screen-space ambient occlusion, lens flares, bloom, depth of field and motion blur have been included in the game. A physics engine has been developed from the ground up using a numerical implementation of Newtonian mechanics with Euler-forward integration and a multi-phase collision detection system using Sweep-and-prune and OBB-intersection algorithms. Network play allowing games over LAN or the Internet has been included with the help of the Lidgren-network-gen3 library. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/161262 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Datavetenskap (datalogi) | |
dc.subject | Computer Science | |
dc.title | Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 |
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