Utveckling av en applikation i förstärkt verklighet som stöd för problemlösning
dc.contributor.author | Rasmussen, Jan | |
dc.contributor.author | Zivcic, Emir | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data och informationsteknik | sv |
dc.contributor.examiner | Duregård, Jonas | |
dc.contributor.supervisor | Sistek, Sakib | |
dc.contributor.supervisor | Connors, Matthew | |
dc.date.accessioned | 2020-10-22T09:04:35Z | |
dc.date.available | 2020-10-22T09:04:35Z | |
dc.date.issued | 2020 | sv |
dc.date.submitted | 2020 | |
dc.description.abstract | Augmented reality (AR) is a rapidly growing research area with potential for application in a wide range of fields. In contrast to Virtual reality (VR), AR captures reality as part of the view and adds additional layers of information. The additional layers have the potential to enable optimization of problem solving using visual aid, potentially saving time and money. The famous puzzle Rubik’s cube is a perfect example of such a problem, where the user is required to solve the puzzle by rotating parts of the cube in the correct direction. This can be done in a series of steps using existing algorithms for solving arbitrary cubes. Using the Microsoft HoloLens, the solution steps can be displayed directly on the cube itself, turning anyone into a master of Rubik’s cube! | sv |
dc.identifier.coursecode | LMTX38 | sv |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/301954 | |
dc.language.iso | swe | sv |
dc.setspec.uppsok | Technology | |
dc.title | Utveckling av en applikation i förstärkt verklighet som stöd för problemlösning | sv |
dc.type.degree | Examensarbete på kandidatnivå | sv |
dc.type.uppsok | M2 |