Regolith - Simulation and Procedural Generation of Planetary Systems

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Regolith is a system capable of procedurally generating a planetary system consisting of a star, planets, and moons. Several technical sub-systems were implemented and integrated, including a gravitational N-body simulation, procedural terrain generation using marching cubes, atmospheric rendering, gas giant generation, and level-of-detail optimization. The project achieved its purpose of providing the authors with valuable experience and knowledge in procedural generation, simulation, rendering, and largescale software development. The results of this thesis can benefit other developers by providing insight into the strategies, design decisions, and implementation methods used throughout the project. In particular, the work can serve as a reference for developers interested in creating their own procedural planetary systems or similar large-scale simulations.

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procedural generation, planet, solar system, n-body simulation, computer graphics, space, marching cubes, atmosphere

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