Control Flow Bug - A Puzzle Game Based on Real-Time Flocking Behaviour
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Typ
Examensarbete på kandidatnivå
Bachelor Thesis
Bachelor Thesis
Program
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
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Sammanfattning
Flocking behaviour is a common sight in nature, seen in phenomena such as birds
flying together in large groups. The purpose of this bachelor’s thesis is to explore how
flocking behaviour can be used as a primary game mechanic and what engagement
implications can be derived from it. To accomplish this, a puzzle game was developed
using the Unity game engine. In line with the project’s purpose, a strong focus was
put on game design and aesthetics. The game features a playable robot character
and a swarm of bugs, which can be manipulated by the player. This swarm generates
electricity used to solve puzzles by opening doors. The game was playtested and
evaluated for its engagement implications, which successfully demonstrated that an
engaging game can be made with flocking behaviour as a core mechanic.
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Ämne/nyckelord
flocking behaviour, video game, puzzle, unity, boids
