Battle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel
dc.contributor.author | Arvidsson, Andreas | |
dc.contributor.author | Carlsson, Mattias | |
dc.contributor.author | Lagerman, Sebastian | |
dc.contributor.author | Phan, Henning | |
dc.contributor.author | Str ömberg, Kim | |
dc.contributor.author | Wånge, Andreas | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T13:31:36Z | |
dc.date.available | 2019-07-03T13:31:36Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Delays in network communication occur constantly and are virtually unavoidable, but there are some methods that can be used to mitigate this problem. In this report, a study of network management made with the tool Battle of Stupid Sorcerers (BoSS) is presented. BoSS is a network game developed by the project group and is based on a Warcraft III custom map called Warlock. With the help of this tool, methods such as interpolation and extrapolation have been implemented and evaluated. These methods are described individually; first theoretically, followed by their implementation in BoSS. Subsequently followed by an evaluation of the methods' effectiveness and impact on the game; possible problems and risks are also mentioned. Such difficulties are balanced against the methods' advantages. The group found that many of the problems that exists regarding network communication in real-time games can be compensated for. However, often there's a cost involved in other fields when this is done, and it is necessary to take this into consideration in order to create a good and coherent gaming experience. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/203674 | |
dc.language.iso | swe | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | Battle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Datateknik 300 hp (civilingenjör) |
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