Battle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel

dc.contributor.authorArvidsson, Andreas
dc.contributor.authorCarlsson, Mattias
dc.contributor.authorLagerman, Sebastian
dc.contributor.authorPhan, Henning
dc.contributor.authorStr ömberg, Kim
dc.contributor.authorWånge, Andreas
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.description.abstractDelays in network communication occur constantly and are virtually unavoidable, but there are some methods that can be used to mitigate this problem. In this report, a study of network management made with the tool Battle of Stupid Sorcerers (BoSS) is presented. BoSS is a network game developed by the project group and is based on a Warcraft III custom map called Warlock. With the help of this tool, methods such as interpolation and extrapolation have been implemented and evaluated. These methods are described individually; first theoretically, followed by their implementation in BoSS. Subsequently followed by an evaluation of the methods' effectiveness and impact on the game; possible problems and risks are also mentioned. Such difficulties are balanced against the methods' advantages. The group found that many of the problems that exists regarding network communication in real-time games can be compensated for. However, often there's a cost involved in other fields when this is done, and it is necessary to take this into consideration in order to create a good and coherent gaming experience.
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleBattle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
local.programmeDatateknik 300 hp (civilingenjör)
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