Interactive Storytelling for Fostering Adolescents’ Sustainability Mentalities - Design of a Physical Installation to Provoke Reflections About the Relationship Between Human, Nature and Consumption

dc.contributor.authorRazocky, Abbas
dc.contributor.authorXie, Sofia
dc.contributor.departmentChalmers tekniska högskola / Institutionen för industri- och materialvetenskapsv
dc.contributor.departmentChalmers University of Technology / Department of Industrial and Materials Scienceen
dc.contributor.examinerStrömberg, Helena
dc.contributor.supervisorEriksson, Siw
dc.date.accessioned2025-06-26T13:22:06Z
dc.date.issued2025
dc.date.submitted
dc.description.abstractAmidst rising concerns about climate change and overconsumption, this thesis explores how interactive storytelling can support adolescents in reflecting on their consumption behaviors and discovering sustainable alternatives to possibly unsustainable behaviours. Drawing on theories of overconsumption, fundamental needs, and speculative design, the thesis investigates how abstract sustainability issues can be made tangible and personally relevant for young people. A mixed-methods user study involving 52 upper-secondary school students in Gothenburg revealed that adolescents primarily associate sustainability with personal wellbeing rather than environmental or societal dimensions. The study also highlighted a greater willingness to change behaviors that directly affect their health and lifestyle over those perceived as environmentally impactful. Based on these insights, an interactive storytelling installation, Vänskapsprövningen, was developed to symbolically represent the relationship between humanity, nature, and consumption. Through metaphor, multisensory elements, and participatory reflection, the installation aimed to bridge the gap between abstract sustainability narratives and everyday experiences. User evaluations demonstrated that the design fostered emotional engagement and self-reflection, suggesting that speculative and interactive storytelling can be effective tools for activating sustainable attitudes among adolescents. The thesis contributes to the field of design for sustainable behavior by proposing a replicable work for emotionally resonant behavior change interventions targeted at youth.
dc.identifier.coursecodeIMSX30
dc.identifier.urihttp://hdl.handle.net/20.500.12380/309721
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.titleInteractive Storytelling for Fostering Adolescents’ Sustainability Mentalities - Design of a Physical Installation to Provoke Reflections About the Relationship Between Human, Nature and Consumption
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeIndustrial design engineering (MPDES), MSc

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