Interactive Real-Time Smoke Rendering

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Examensarbete för masterexamen
Master Thesis

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There are many different approaches to real-time rendering of smoke. In this work, three different methods were tested and evaluated. Soft particles proved to be a reliable method to render smoke as particles doesn't have visible intersections with the scene. Smoke with volumetric lighting resulted in thick white convincing smoke, but it's too unstable to be used commercially. The soft particles solution were finally successfully implemented into the PC graphics engine at the game development company SimBin.

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Datorteknik, Computer Engineering

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