Interactive Real-Time Smoke Rendering
dc.contributor.author | Larsson, Robert | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T12:19:57Z | |
dc.date.available | 2019-07-03T12:19:57Z | |
dc.date.issued | 2010 | |
dc.description.abstract | There are many different approaches to real-time rendering of smoke. In this work, three different methods were tested and evaluated. Soft particles proved to be a reliable method to render smoke as particles doesn't have visible intersections with the scene. Smoke with volumetric lighting resulted in thick white convincing smoke, but it's too unstable to be used commercially. The soft particles solution were finally successfully implemented into the PC graphics engine at the game development company SimBin. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/122249 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Datorteknik | |
dc.subject | Computer Engineering | |
dc.title | Interactive Real-Time Smoke Rendering | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H |
Download
Original bundle
1 - 1 of 1
Loading...
- Name:
- 122249.pdf
- Size:
- 1.24 MB
- Format:
- Adobe Portable Document Format
- Description:
- Fulltext