Interactive Real-Time Smoke Rendering

dc.contributor.authorLarsson, Robert
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T12:19:57Z
dc.date.available2019-07-03T12:19:57Z
dc.date.issued2010
dc.description.abstractThere are many different approaches to real-time rendering of smoke. In this work, three different methods were tested and evaluated. Soft particles proved to be a reliable method to render smoke as particles doesn't have visible intersections with the scene. Smoke with volumetric lighting resulted in thick white convincing smoke, but it's too unstable to be used commercially. The soft particles solution were finally successfully implemented into the PC graphics engine at the game development company SimBin.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/122249
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectDatorteknik
dc.subjectComputer Engineering
dc.titleInteractive Real-Time Smoke Rendering
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH

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