A Game Called Rufus Designing A Syntax Driven Puzzle Game

dc.contributor.authorJönsson, Joel
dc.contributor.authorGottlander, Johan
dc.contributor.authorGrahn, Johanna
dc.contributor.authorRetteli, Mattias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerMaric, Jasmina
dc.contributor.supervisorSamuelsson-Gamboa, Mafalda
dc.contributor.supervisorHeron, Michael
dc.date.accessioned2021-09-21T08:19:03Z
dc.date.available2021-09-21T08:19:03Z
dc.date.issued2021sv
dc.date.submitted2020
dc.description.abstractOne way to evaluate whether a game is successful or not is to measure the engagement invoked in the player. This report presents an iterative design process focused on designing and implementing a syntax driven puzzle game. The purpose of this project was to answer these two questions: “What is the impact of different design strategies on the user’s engagement while playing?” and “What should be considered when applying different level design strategies?”. This was examined by developing a game, A Game Called Rufus, consisting of seven levels. These were designed using three different level design strategies created during the development process. The strategies were tested and evaluated using questionnaires and thematic analysis. The results showed some differences between the three strategies, but overall the experienced engagement were rather similar. It could not be determined with certainty how much the strategies impacted the result, as there were many other factors involved. However, the differences were further investigated and discussed. The strategies were also evaluated from a designer’s perspective in order to present aspects that future designers have to take into consideration if working with these strategies.sv
dc.identifier.coursecodeTKITEsv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/304164
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectinteraction designsv
dc.subjectpuzzle gamesv
dc.subjectUnitysv
dc.subjectlevel designsv
dc.subjectgame developmentsv
dc.subjectdesign thinkingsv
dc.subjecthand-drawn illustrationssv
dc.subjectchildren’s drawingssv
dc.titleA Game Called Rufus Designing A Syntax Driven Puzzle Gamesv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2
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