3D head scanner

dc.contributor.authorJedvert, Magnus
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:17:42Z
dc.date.available2019-07-03T13:17:42Z
dc.date.issued2013
dc.description.abstractThe advent of cheap depth cameras such as Microsoft Kinect together with modern reconstruction algorithms implemented for the Graphics Processing Unit (GPU) o ers the potential of many new exciting applications. In this thesis, a scanning booth equipped with three Kinect cameras is built, where a user can scan their head and upper body into a high-quality textured 3D model. This is done using a variant of the KinectFusion algorithm, adapted to work with multiple cameras. The system operates in real-time and the reconstructed model is presented within seconds.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/184659
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.title3D head scanner
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeComputer science – algorithms, languages and logic (MPALG), MSc
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