3D head scanner
dc.contributor.author | Jedvert, Magnus | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T13:17:42Z | |
dc.date.available | 2019-07-03T13:17:42Z | |
dc.date.issued | 2013 | |
dc.description.abstract | The advent of cheap depth cameras such as Microsoft Kinect together with modern reconstruction algorithms implemented for the Graphics Processing Unit (GPU) o ers the potential of many new exciting applications. In this thesis, a scanning booth equipped with three Kinect cameras is built, where a user can scan their head and upper body into a high-quality textured 3D model. This is done using a variant of the KinectFusion algorithm, adapted to work with multiple cameras. The system operates in real-time and the reconstructed model is presented within seconds. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/184659 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | 3D head scanner | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H | |
local.programme | Computer science – algorithms, languages and logic (MPALG), MSc |
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