An Investigation of the Creation of Dialogue-centric Video Games, Using Two Scripting Languages

dc.contributor.authorHulthén, Felix
dc.contributor.authorLjungdahl, Axel
dc.contributor.authorRödström, Gustav
dc.contributor.authorSvensson, Gustav
dc.contributor.authorTchaefa, Gmal
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T14:55:02Z
dc.date.available2019-07-03T14:55:02Z
dc.date.issued2018
dc.description.abstractIn this report, we investigate the importance of scripting language features used in the development of dialogue-centric video games. This was done by creating two scripting languages, a game engine and a graphical editor; by conducting analyses of features used in existing development tools; and by performing tests in which volunteers used our tools and provided feedback. The analyses and user tests resulted in a set of features which may be important to consider when designing scripting languages for dialogue-centric game development, as well as a number of areas in which we believe future research should be performed.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/256130
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleAn Investigation of the Creation of Dialogue-centric Video Games, Using Two Scripting Languages
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeDatateknik 300 hp (civilingenjör)
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