An Investigation of the Creation of Dialogue-centric Video Games, Using Two Scripting Languages
dc.contributor.author | Hulthén, Felix | |
dc.contributor.author | Ljungdahl, Axel | |
dc.contributor.author | Rödström, Gustav | |
dc.contributor.author | Svensson, Gustav | |
dc.contributor.author | Tchaefa, Gmal | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T14:55:02Z | |
dc.date.available | 2019-07-03T14:55:02Z | |
dc.date.issued | 2018 | |
dc.description.abstract | In this report, we investigate the importance of scripting language features used in the development of dialogue-centric video games. This was done by creating two scripting languages, a game engine and a graphical editor; by conducting analyses of features used in existing development tools; and by performing tests in which volunteers used our tools and provided feedback. The analyses and user tests resulted in a set of features which may be important to consider when designing scripting languages for dialogue-centric game development, as well as a number of areas in which we believe future research should be performed. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/256130 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | An Investigation of the Creation of Dialogue-centric Video Games, Using Two Scripting Languages | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Datateknik 300 hp (civilingenjör) |