Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets

dc.contributor.authorCarlsson, Nicke
dc.contributor.authorMånsson, Carl
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerAngelov, Krasimir
dc.contributor.examinerBjörk, Staffan
dc.contributor.supervisorBergsjö, Dag Henrik
dc.date.accessioned2024-01-10T13:02:18Z
dc.date.available2024-01-10T13:02:18Z
dc.date.issued2023
dc.date.submitted2023
dc.description.abstractSerious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. However, traditional training practices frequently fall short, failing to replicate the stress of these environments accurately and involving substantial logistical efforts and personnel, leading to high costs and poor scalability. Meanwhile, virtual reality (VR) has shown promise as a cost-effective and immersive training tool in related areas. This thesis investigates the feasibility of a mixed reality (MR) training solution for combat casualty care, aiming to blend the immersive environments of VR with the tactile interaction of physical props. Through the development of a prototype, using Design Research Methodology, various challenges were identified, evaluated, and addressed. The MR training simulator demonstrated potential as a cost-effective alternative that offers a more realistic and immersive training experience. A software-based approach allows for standardization thanks to the replicability of training scenarios and the collection of user performance data. However, the seamless integration of physical assets proved challenging, primarily due to tracking inaccuracies and a lack of real-world visual feedback. Medical MR training research is still in its early stages, particularly regarding accurate tactile interaction with digital and physical objects. However, as demand for MR training solutions continues to grow, it’s expected that advancements in this field will follow.
dc.identifier.coursecodeDATX05
dc.identifier.urihttp://hdl.handle.net/20.500.12380/307505
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectVirtual reality
dc.subjectextended reality
dc.subjectmixed reality
dc.subjecttactical training
dc.subjectsimulation
dc.subjectcombat
dc.subjectmedical
dc.subjecttreatment
dc.subjecttccc
dc.subjectunreal engine
dc.titlePrototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeComputer science – algorithms, languages and logic (MPALG), MSc

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