WiFi controlled cars in an obstacle course, a cooperative exercise in problem solving

dc.contributor.authorSchmidt, Joakim
dc.contributor.authorHult, Carl-Henrik
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:55:26Z
dc.date.available2019-07-03T13:55:26Z
dc.date.issued2016
dc.description.abstractThis report describes an idea of how to enhance classic toys with concepts borrowed from video games, and how to utilize smartphones in order to construct a cooperative game with WiFi controlled cars in an obstacle course. This report focuses heavily on the implementation details of the different parts in order to provide a guide for anyone interested in further development of the idea. Because this project is about creating a prototype, many of the implementation specifics are deliberately simple, such as the cars having no body, or the lack of focus on aesthetics in the controller application. The Raspberry Pi computer was used as the controlling unit on-board the cars, because of their small size and their ease of use. In the end, three cars, two small and one larger, were constructed. Each car can be controlled from an Android application over WiFi, and it is possible to switch back and forth between them. As a conceptual part of an obstacle course, an electric door, which activates when a number of different activating mechanisms are triggered, was also constructed. In order to help facilitate development and construction of diverse obstacle courses, we also wrote a randomized map generation program.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/238372
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleWiFi controlled cars in an obstacle course, a cooperative exercise in problem solving
dc.type.degreeExamensarbete på grundnivåsv
dc.type.uppsokM
local.programmeDatateknik 180 hp (högskoleingenjör)
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