Accessible Card Presentation in Board Games: Developing an Application for Individuals with Visual Impairment

dc.contributor.authorAl Allaf, Noor
dc.contributor.authorGustafsson, Kristoffer
dc.contributor.authorHansson, Stina
dc.contributor.authorNyberg, Cecilia
dc.contributor.authorPapa, Nadia
dc.contributor.authorQwinth, Lisa
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerAhrendt, Wolfgang
dc.contributor.supervisorHeron, Michael
dc.date.accessioned2025-10-24T12:03:46Z
dc.date.issued2023
dc.date.submitted
dc.description.abstractBoard games are a popular form of entertainment played in many cultures and countries in similar and different forms around the world. However, board games usually present barriers to people with visual impairments. One of these barriers is the card element in board games since these cards can be a hassle to read for individuals with visual impairment. This dissertation focuses on how cards in board games can be presented in a more accessible way through an application. Three interviews with individuals who either are visually impaired or have experience working with people with visual impairment were conducted to guide the development of the application. The application works by identifying a card with the camera of a phone or tablet. Then, the card is presented and stored in the application in a more accessible format, using higher contrasts, color-blindness-friendly colors, and a screen readercompatible format. Cards are identified through a combination of image recognition and text recognition. One challenge throughout the report was the broad range of visual impairments, where different solutions work for different individuals.
dc.identifier.coursecodeDATX11
dc.identifier.urihttp://hdl.handle.net/20.500.12380/310667
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectboard games
dc.subjectaccessibility
dc.subjectvisual impairment
dc.subjectaccessible design
dc.subjecttext recognition
dc.subjectpre-trained few-shot model
dc.subjectprototypical networks
dc.titleAccessible Card Presentation in Board Games: Developing an Application for Individuals with Visual Impairment
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2

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