Physical modeling of a percussion musical instrument using mass spring network system
Publicerad
Författare
Typ
Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
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Volymtitel
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Sammanfattning
This work investigates physical modeling techniques for percussion instruments, with a focus
on developing a practical and computationally efficient drum sound synthesis. A comparison
was made between four major physical modeling approaches, which are Finite Difference
Time Domain (FDTD), Delay Line, Modal Synthesis, and Mass-Spring Network. The mass-spring
approach emerged as the most appropriate method, balancing feasibility with computational
efficiency. Thus, two frameworks were implemented: a detailed offline model with
Cartesian-grid representation, integrating complex membrane physics in the model; and an
optimized polar-coordinate real-time version, which is implemented as both a VST plugin and
VCV Rack module. Spectral and modal analyses confirm that the models mentioned above
reproduce successfully the characteristic resonant frequencies predicted by Bessel function
theory. When comparing with recordings of acoustic drums, the model cannot capture all
the spectral nuances of physical drums. However, it successfully reproduces the perceptually
significant modal patterns that define different drum types. The real-time implementation
maintains these essential characteristics while introducing performance-responsive behaviors
that are not typically achievable with sample-based instruments. This research contributes
to both the theoretical understanding of percussion acoustics and practical applications in
music technology, offering a methodology that fills the gap between physical accuracy and
computational practicality for drum sound synthesis.