3D Strut-and-tie modelling interactive design using peridynamics: Development of a tool for generating strut-and-tie models using peridynamics combined with optimisation for an efficient reinforcement placement

dc.contributor.authorThorsager, Kalle
dc.contributor.authorUdén, Mattias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för arkitektur och samhällsbyggnadsteknik (ACE)sv
dc.contributor.examinerAnder, Mats
dc.contributor.supervisorÖrnborg, Johan
dc.contributor.supervisorOlsson, Jens
dc.date.accessioned2022-06-30T09:53:16Z
dc.date.available2022-06-30T09:53:16Z
dc.date.issued2022sv
dc.date.submitted2020
dc.description.abstractThe design of discontinuity regions in reinforced concrete structures is usually investigated in the ultimate limit state with a Strut-and-Tie Model (STM). By using STM the structure is designed by a lower bound approach according to the theory of plasticity. This makes the design conservative, assuming that the concrete structure can undergo sufficient plastic deformation. Therefore, it is good practice to construct the truss for the STM from the linear stress state in the structure. A new efficient GPU accelerated method for the particle-based method peridynamics is proposed to produce the principal stress field in these regions interactively. Voxels are utilised to discretise the input volume into particles. The use of voxels in the peridynamics workflow has proved useful in terms that each particle’s neighbour list is implied and data locality is assured. By implementing the peridynamics solver so that it utilises the GPU, the run-time of the simulation is drastically decreased on a personal computer. The boundary conditions are also treated with a new implicit method which reduces the influence of edge effects close to the boundary. An initial truss topology is then produced algorithmically by tracing curves in the principal stress field. Nodes are created at local maximum von Mises points along these curves and new curves are traced from these nodes. Nodes are also inserted at relevant intersection points between the traced curves. Based on these principles an initial truss topology can be created for most structures. A gradient-based optimisation is applied to the truss topology to get a truss with minimal reinforcement volume while still fulfilling the checks for the STM in a simplified manner. The gradient of displacement is used both with regards to the change of the initial node locations and element areas. The resulting truss and distribution of the reinforcement will be useful in an early design process but since the exact placement of the bars is not decided a more detailed analysis will be needed at a later stage. The application is useful in terms of understanding the structural behaviour of 3D structures and estimating the reinforcement volume and placement.sv
dc.identifier.coursecodeACEX30sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/304963
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectStrut-and-Tiesv
dc.subjectSTMsv
dc.subjectParticle methodssv
dc.subjectPeridynamicssv
dc.subjectComputational designsv
dc.subjectTopology optimisationsv
dc.subjectGradient based optimisationsv
dc.title3D Strut-and-tie modelling interactive design using peridynamics: Development of a tool for generating strut-and-tie models using peridynamics combined with optimisation for an efficient reinforcement placementsv
dc.type.degreeExamensarbete för masterexamensv
dc.type.uppsokH
local.programmeEngineering mathematics and computational science (MPENM), MSc
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