BattleBoids A procedural game based on real-time flocking behavior
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Examensarbete på kandidatnivå
Programme
Model builders
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Abstract
Flocking is a pattern of movement that can be observed in nature and emerges from
the individual desires of the animals in the flock. These behaviours have been subject
to research over past few decades, with one of the first papers on the subject being
Craig Reynolds’ "Flocks, Herds, and Schools: A Distributed Behavioral Model".
This project explores the development of a strategy game with flock versus flock
combat based on the model presented in Reynolds’ paper. The Unity game engine
and various optimization techniques are used to make the game run smoothly. The
result is a game where two flocks of 500 units each can flock at 60 frames per second
while fighting each other. Possible further performance and gameplay improvements
are also discussed.
Description
Keywords
flocking behavior, boid, video game, unity, simulation, strategy
