BIAS - A Unity Asset for Procedurally Generating Cities

dc.contributor.authorEriksson, Alma
dc.contributor.authorHultsten, David
dc.contributor.authorHall, David
dc.contributor.authorJohnsson, William
dc.contributor.authorHultqvist, Ludwig
dc.contributor.authorLiljeqvist, Ludvig
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerTorgersson, Olof
dc.contributor.supervisorBjörk, Staffan
dc.date.accessioned2020-10-26T14:57:47Z
dc.date.available2020-10-26T14:57:47Z
dc.date.issued2020sv
dc.date.submitted2020
dc.description.abstractProcedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. To achieve this, a study of existing algorithms, such as rewriting systems and noise functions, is presented. These algorithms have been adapted to generate cities consisting of terrain, road networks, as well as buildings. The result is a tool called BIAS, Built in a Second, built on the game development platform Unity, which can be used to generate graphical representations of three-dimensional cities. Additionally, BIAS is designed to provide game developers with a degree of control of the generation. The tool consists of a user interface that can be used by developers to manipulate several aspects of the procedural generation. The resulting tool shows that it is possible to use PCG to generate cities, but it is far from perfect; a lot can be improved and added to make the tool better.sv
dc.identifier.coursecodeDATX02sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/301959
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectProcedural content generationsv
dc.subjectPCGsv
dc.subjectVideo game developmentsv
dc.subject3D citiessv
dc.subjectUnitysv
dc.subjectTerrain generationsv
dc.subjectCity generationsv
dc.titleBIAS - A Unity Asset for Procedurally Generating Citiessv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2

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