Genetiska algoritmer i realtid för spelutveckling

dc.contributor.authorHammaräng, Robin
dc.contributor.authorGrankvist, David
dc.contributor.authorMalmek, Fanny
dc.contributor.authorPersson, Jesper
dc.contributor.authorWerme, Olle
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:31:02Z
dc.date.available2019-07-03T13:31:02Z
dc.date.issued2014
dc.description.abstractThis paper discuss genetic algorithms and their applicability in game development. The possibility to generate a diversified response from a game depending on the player’s choices or strategies is evaluated, as an alternative to programming each possible event beforehand. The paper describes the implementation of a prototype, which uses genetic algorithms in real-time. The prototype is modelled after a simple game model to serve as an evaluation platform for the algorithms. Based on analyzed data from the prototype conclusions are drawn about the impact of the genetic algorithm on the game's behavior, user experience and their usefulness in the area.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/203196
dc.language.isoswe
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleGenetiska algoritmer i realtid för spelutveckling
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeSoftware Engineering (300 hp)
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