A Mobile Application for Public Transport - How can gamification be used to promote the use of electric buses for a sustainable future?

dc.contributor.authorIlves, Sebastian
dc.contributor.authorLillandt, Benjamin
dc.contributor.departmentChalmers tekniska högskola / Institutionen för teknikens ekonomi och organisationsv
dc.contributor.departmentChalmers University of Technology / Department of Technology Management and Economicsen
dc.date.accessioned2019-07-03T13:34:27Z
dc.date.available2019-07-03T13:34:27Z
dc.date.issued2014
dc.identifier.urihttps://hdl.handle.net/20.500.12380/205228
dc.language.isoeng
dc.relation.ispartofseriesMaster thesis. E - Department of Technology Management and Economics, Chalmers University of Technology, Göteborg, Sweden : 2014:096
dc.setspec.uppsokTechnology
dc.subjectHållbar utveckling
dc.subjectInnovation och entreprenörskap (nyttiggörande)
dc.subjectÖvrig industriell teknik och ekonomi
dc.subjectSustainable Development
dc.subjectInnovation & Entrepreneurship
dc.subjectOther industrial engineering and economics
dc.titleA Mobile Application for Public Transport - How can gamification be used to promote the use of electric buses for a sustainable future?
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc
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