Design and Evaluation of a Digital Educational Tool Benefiting from Educational Tools in a Distraction-Free Environment
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Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
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This thesis explores assisting students in having better learning experiences by benefiting from digital educational tools while not getting digitally distracted. Digital
distractions come from entertainment platforms like social media, streaming services, games, and notifications that pull focus from studying and get the students
unfocused.
The project starts by evaluating the strengths and limitations of existing digital
educational tools in the market and in schools. The process also involves looking
into research conducted on using these tools for learning and educational purposes.
The aim then is to design and evaluate prototypes of possible ideas based on user
feedback, and interaction design and human-computer interaction principles. The
objective is to deliver a final solution in form of a descriptive concept and prototype
to effectively assist students in their educational journey.
The project follows a user-centered design approach, mainly the triple diamond
design method. The project starts with requirement gathering, prototyping, and
iterative evaluation involving the target group, students. The methods used also
include sending out surveys for pilot studies and conducting A/B testing to compare
and evaluate the concepts.
The research resulted in the development and evaluation of multiple prototypes,
with findings indicating a user preference for a software-based "Study Space" solution
integrated into users’ personal devices: phones, pads, and laptops. This outcome
provides a clear direction for creating focused digital learning environments that
leverage educational technology effectively.
Beskrivning
Ämne/nyckelord
Constructive Design Research, Education, Generative Artificial Intelli gence, Human-Computer Interaction, Interaction Design, Research through Design, Study Space, Triple-Diamond Design Method, User Studies, Video Prototyping.
