Design and Evaluation of a Digital Educational Tool Benefiting from Educational Tools in a Distraction-Free Environment
| dc.contributor.author | AlAllaf, Noor | |
| dc.contributor.department | Chalmers tekniska högskola / Institutionen för data och informationsteknik | sv |
| dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering | en |
| dc.contributor.examiner | Heron, Michael | |
| dc.contributor.supervisor | Abdipour, Morteza | |
| dc.date.accessioned | 2026-07-08T06:51:53Z | |
| dc.date.issued | 2026 | |
| dc.date.submitted | ||
| dc.description.abstract | This thesis explores assisting students in having better learning experiences by benefiting from digital educational tools while not getting digitally distracted. Digital distractions come from entertainment platforms like social media, streaming services, games, and notifications that pull focus from studying and get the students unfocused. The project starts by evaluating the strengths and limitations of existing digital educational tools in the market and in schools. The process also involves looking into research conducted on using these tools for learning and educational purposes. The aim then is to design and evaluate prototypes of possible ideas based on user feedback, and interaction design and human-computer interaction principles. The objective is to deliver a final solution in form of a descriptive concept and prototype to effectively assist students in their educational journey. The project follows a user-centered design approach, mainly the triple diamond design method. The project starts with requirement gathering, prototyping, and iterative evaluation involving the target group, students. The methods used also include sending out surveys for pilot studies and conducting A/B testing to compare and evaluate the concepts. The research resulted in the development and evaluation of multiple prototypes, with findings indicating a user preference for a software-based "Study Space" solution integrated into users’ personal devices: phones, pads, and laptops. This outcome provides a clear direction for creating focused digital learning environments that leverage educational technology effectively. | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12380/311922 | |
| dc.language.iso | eng | |
| dc.setspec.uppsok | Technology | |
| dc.subject | Constructive Design Research, Education, Generative Artificial Intelli gence, Human-Computer Interaction, Interaction Design, Research through Design, Study Space, Triple-Diamond Design Method, User Studies, Video Prototyping. | |
| dc.title | Design and Evaluation of a Digital Educational Tool Benefiting from Educational Tools in a Distraction-Free Environment | |
| dc.type.degree | Examensarbete för masterexamen | sv |
| dc.type.degree | Master's Thesis | en |
| dc.type.uppsok | H | |
| local.programme | Interaction design and technologies (MPIDE), MSc |
