QUIZGO - Incorporating physical activities in middle school education
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Examensarbete för masterexamen
Programme
Model builders
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Abstract
This master’s thesis presents the process of formulating a set of criteria that should
be considered when making an educational and engaging user experience for students
while doing physical activity at middle school. The stakeholder of the project was
Semcon and the overall goal of the project was to design the user interface and
develop the gamification aspect of a quiz application that enable students to learn
while moving outdoors. To formulate the criteria previous research and research
through design were utilized. The result is a list of eleven criteria and a high fidelity
prototype that explores these. However, there are probably more criteria that can
be considered and they need further testing to be validated.
Description
Keywords
User experience, game design, educational, health, mobile application, physical activity, quiz