QUIZGO - Incorporating physical activities in middle school education

dc.contributor.authorJONSSON, AMANDA
dc.contributor.authorVESTLUND, EMILIA
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerBjörk, Staffan
dc.contributor.supervisorLjungblad, Sara
dc.date.accessioned2020-12-03T08:53:09Z
dc.date.available2020-12-03T08:53:09Z
dc.date.issued2020sv
dc.date.submitted2020
dc.description.abstractThis master’s thesis presents the process of formulating a set of criteria that should be considered when making an educational and engaging user experience for students while doing physical activity at middle school. The stakeholder of the project was Semcon and the overall goal of the project was to design the user interface and develop the gamification aspect of a quiz application that enable students to learn while moving outdoors. To formulate the criteria previous research and research through design were utilized. The result is a list of eleven criteria and a high fidelity prototype that explores these. However, there are probably more criteria that can be considered and they need further testing to be validated.sv
dc.identifier.coursecodeDATX05sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/302092
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectUser experiencesv
dc.subjectgame designsv
dc.subjecteducationalsv
dc.subjecthealthsv
dc.subjectmobile applicationsv
dc.subjectphysical activitysv
dc.subjectquizsv
dc.titleQUIZGO - Incorporating physical activities in middle school educationsv
dc.type.degreeExamensarbete för masterexamensv
dc.type.uppsokH

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