QUIZGO - Incorporating physical activities in middle school education
dc.contributor.author | JONSSON, AMANDA | |
dc.contributor.author | VESTLUND, EMILIA | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data och informationsteknik | sv |
dc.contributor.examiner | Björk, Staffan | |
dc.contributor.supervisor | Ljungblad, Sara | |
dc.date.accessioned | 2020-12-03T08:53:09Z | |
dc.date.available | 2020-12-03T08:53:09Z | |
dc.date.issued | 2020 | sv |
dc.date.submitted | 2020 | |
dc.description.abstract | This master’s thesis presents the process of formulating a set of criteria that should be considered when making an educational and engaging user experience for students while doing physical activity at middle school. The stakeholder of the project was Semcon and the overall goal of the project was to design the user interface and develop the gamification aspect of a quiz application that enable students to learn while moving outdoors. To formulate the criteria previous research and research through design were utilized. The result is a list of eleven criteria and a high fidelity prototype that explores these. However, there are probably more criteria that can be considered and they need further testing to be validated. | sv |
dc.identifier.coursecode | DATX05 | sv |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/302092 | |
dc.language.iso | eng | sv |
dc.setspec.uppsok | Technology | |
dc.subject | User experience | sv |
dc.subject | game design | sv |
dc.subject | educational | sv |
dc.subject | health | sv |
dc.subject | mobile application | sv |
dc.subject | physical activity | sv |
dc.subject | quiz | sv |
dc.title | QUIZGO - Incorporating physical activities in middle school education | sv |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.uppsok | H |