Deadly Banquet Creating believable non-player characters

dc.contributor.authorSundling, Joakim
dc.contributor.authorAxelsson, Gustav
dc.contributor.authorNilsson, Hampus
dc.contributor.authorDahlén, Tom
dc.contributor.authorWibergh, Karin
dc.contributor.authorCarlsson, Mathias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T14:23:35Z
dc.date.available2019-07-03T14:23:35Z
dc.date.issued2016
dc.description.abstractNPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating believable NPCs. With the graphics available today already being very realistic, upgrading the AI (artificial intelligence) controlling the NPCs could be one way of creating a game that differs from the rest. This report documents the development of a game called Deadly Banquet, a murder mystery which focuses on the interaction between the player and the NPCs. All necessary building blocks for the AI which controls the NPCs are described, as well as the components for making the game framework. Further, diverse definitions of believability are discussed and an overview of methods for evaluating them is presented. Conclusions drawn from the project indicate the need for extensive memories for each NPC. They also indicate that using relations between NPC:s in decision-making could enhance their believability.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/245160
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleDeadly Banquet Creating believable non-player characters
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeDatateknik 300 hp (civilingenjör)
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