Gamification in aWorkshop Environment - A Design for Evaluating the Effect of Gamification on Learning
Loading...
Date
Authors
Type
Examensarbete för masterexamen
Programme
Model builders
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
With gamification being a growing field of study and practice, this study proposes
an implementation of gamification in a workshop situation. Gamification is defined
as the use of game design elements in non-game contexts. The field struggle
with showing conclusive results. However, it has shown a potential to positively
affect motivation and learning. This study implements 13 game-elements using the
MDA framework, dividing elements into mechanics, dynamics and aesthetics, to
create a workshop with a focus on the participants. The thesis also evaluates the
game-elements in relation to existing literature and propose an experimental design
for evaluating the effect of gamification on knowledge retention. A pretest of
the gamified workshop was performed to ensure feasibility and the thesis suggest
modifications to improve the situation. The implementation may affect motivation,
engagement and learning positively. However, some literature indicates indifference
of gamification, meaning that gamification provides no effect.
Description
Keywords
gamification, learning, knowledge retention, education, workshop, game elements, MDA
