Gamification in aWorkshop Environment - A Design for Evaluating the Effect of Gamification on Learning
dc.contributor.author | Holm, Ulrika | |
dc.contributor.author | Huke, Viktor | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för vetenskapens kommunikation och lärande (CLS) | sv |
dc.contributor.examiner | Bengmark, Samuel | |
dc.contributor.supervisor | Falkman, Petter | |
dc.date.accessioned | 2020-06-23T16:59:36Z | |
dc.date.available | 2020-06-23T16:59:36Z | |
dc.date.issued | 2020 | sv |
dc.date.submitted | 2020 | |
dc.description.abstract | With gamification being a growing field of study and practice, this study proposes an implementation of gamification in a workshop situation. Gamification is defined as the use of game design elements in non-game contexts. The field struggle with showing conclusive results. However, it has shown a potential to positively affect motivation and learning. This study implements 13 game-elements using the MDA framework, dividing elements into mechanics, dynamics and aesthetics, to create a workshop with a focus on the participants. The thesis also evaluates the game-elements in relation to existing literature and propose an experimental design for evaluating the effect of gamification on knowledge retention. A pretest of the gamified workshop was performed to ensure feasibility and the thesis suggest modifications to improve the situation. The implementation may affect motivation, engagement and learning positively. However, some literature indicates indifference of gamification, meaning that gamification provides no effect. | sv |
dc.identifier.coursecode | CLSX35 | sv |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/300993 | |
dc.language.iso | eng | sv |
dc.setspec.uppsok | HumanitiesTheology | |
dc.subject | gamification | sv |
dc.subject | learning | sv |
dc.subject | knowledge retention | sv |
dc.subject | education | sv |
dc.subject | workshop | sv |
dc.subject | game elements | sv |
dc.subject | MDA | sv |
dc.title | Gamification in aWorkshop Environment - A Design for Evaluating the Effect of Gamification on Learning | sv |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.uppsok | H | |
local.programme | Learning and leadership (MPLOL), MSc |
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