Johannebergsrallyt - Development of a realistic 3D rally game using open-source tools

dc.contributor.authorEdström, Sofia
dc.contributor.authorFägerlind, Erik
dc.contributor.authorLundholm, Erik
dc.contributor.authorSandell, Victor
dc.contributor.authorSeverin, Joel
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.description.abstractIndependent developers seek success by developing near AAA-grade game using limited time and development resources. In this thesis, we explore some of the different aspects these developers face. In a small team, with a short time frame, we developed a networked rally game in 3D, focusing on real-time computer graphics. We investigate how in-house developed features and already available open-source software could be used in achieving this goal, aiming for real-time performance on the mid-end consumer hardware of today (2015). It became clear that, given the limited development resources, only a handful of the features and graphical effects an AAA-grade game features could be supported. The effects that were successfully implemented include car enamel reflections, skid marks, particle systems, bloom, motion blur, shadows and screen-space ambient occlusion (SSAO). Additionally, a basic platform for rally car physics and networked multi-player support was developed.
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleJohannebergsrallyt - Development of a realistic 3D rally game using open-source tools
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
local.programmeSoftware Engineering (300 hp)
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