Johannebergsrallyt - Development of a realistic 3D rally game using open-source tools
dc.contributor.author | Edström, Sofia | |
dc.contributor.author | Fägerlind, Erik | |
dc.contributor.author | Lundholm, Erik | |
dc.contributor.author | Sandell, Victor | |
dc.contributor.author | Severin, Joel | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T13:42:25Z | |
dc.date.available | 2019-07-03T13:42:25Z | |
dc.date.issued | 2015 | |
dc.description.abstract | Independent developers seek success by developing near AAA-grade game using limited time and development resources. In this thesis, we explore some of the different aspects these developers face. In a small team, with a short time frame, we developed a networked rally game in 3D, focusing on real-time computer graphics. We investigate how in-house developed features and already available open-source software could be used in achieving this goal, aiming for real-time performance on the mid-end consumer hardware of today (2015). It became clear that, given the limited development resources, only a handful of the features and graphical effects an AAA-grade game features could be supported. The effects that were successfully implemented include car enamel reflections, skid marks, particle systems, bloom, motion blur, shadows and screen-space ambient occlusion (SSAO). Additionally, a basic platform for rally car physics and networked multi-player support was developed. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/219034 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Informations- och kommunikationsteknik | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Information & Communication Technology | |
dc.subject | Computer and Information Science | |
dc.title | Johannebergsrallyt - Development of a realistic 3D rally game using open-source tools | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Software Engineering (300 hp) |
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