Computer Game with Fluids Animation. Designing and implementing a computer game using interactive fluid dynamics
dc.contributor.author | Bjuhr, Eric | |
dc.contributor.author | Enetorp, Fredrik | |
dc.contributor.author | Ljung, Per | |
dc.contributor.author | Svanström, Olle | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T14:23:42Z | |
dc.date.available | 2019-07-03T14:23:42Z | |
dc.date.issued | 2016 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/245506 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Informations- och kommunikationsteknik | |
dc.subject | Computer and Information Science | |
dc.subject | Information & Communication Technology | |
dc.title | Computer Game with Fluids Animation. Designing and implementing a computer game using interactive fluid dynamics | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Software Engineering (300 hp) |