Computer Game with Fluids Animation. Designing and implementing a computer game using interactive fluid dynamics

dc.contributor.authorBjuhr, Eric
dc.contributor.authorEnetorp, Fredrik
dc.contributor.authorLjung, Per
dc.contributor.authorSvanström, Olle
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T14:23:42Z
dc.date.available2019-07-03T14:23:42Z
dc.date.issued2016
dc.identifier.urihttps://hdl.handle.net/20.500.12380/245506
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectInformations- och kommunikationsteknik
dc.subjectComputer and Information Science
dc.subjectInformation & Communication Technology
dc.titleComputer Game with Fluids Animation. Designing and implementing a computer game using interactive fluid dynamics
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeSoftware Engineering (300 hp)
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