Speed Junkies The development process of a graphically intense racing game

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Examensarbete för kandidatexamen
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Model builders

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In this thesis we present a number of di erent components, that are parts of developing a graphically intense racing game. The thesis will discuss the development process, with respect to graphics, gameplay and multiplayer feature. The project is developed in a C#/OpenGL environment, where all graphical implementations are custom developed. The development resulted in a deferred renderer with several post processing e ects, as well as a multiplayer feature with network compatibility. Ultimately, we discovered that proper research is essential in the development of a graphical application. The development process and the nal result is discussed and evaluated thoroughly.

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Data- och informationsvetenskap, Computer and Information Science

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