Speed Junkies The development process of a graphically intense racing game

dc.contributor.authorLissenko, Alexander
dc.contributor.authorBratt Axhav, William
dc.contributor.authorEkdahl, Johan
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:31:13Z
dc.date.available2019-07-03T13:31:13Z
dc.date.issued2014
dc.description.abstractIn this thesis we present a number of di erent components, that are parts of developing a graphically intense racing game. The thesis will discuss the development process, with respect to graphics, gameplay and multiplayer feature. The project is developed in a C#/OpenGL environment, where all graphical implementations are custom developed. The development resulted in a deferred renderer with several post processing e ects, as well as a multiplayer feature with network compatibility. Ultimately, we discovered that proper research is essential in the development of a graphical application. The development process and the nal result is discussed and evaluated thoroughly.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/203303
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleSpeed Junkies The development process of a graphically intense racing game
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeDatateknik 300 hp (civilingenjör)
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