Speed Junkies The development process of a graphically intense racing game
dc.contributor.author | Lissenko, Alexander | |
dc.contributor.author | Bratt Axhav, William | |
dc.contributor.author | Ekdahl, Johan | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T13:31:13Z | |
dc.date.available | 2019-07-03T13:31:13Z | |
dc.date.issued | 2014 | |
dc.description.abstract | In this thesis we present a number of di erent components, that are parts of developing a graphically intense racing game. The thesis will discuss the development process, with respect to graphics, gameplay and multiplayer feature. The project is developed in a C#/OpenGL environment, where all graphical implementations are custom developed. The development resulted in a deferred renderer with several post processing e ects, as well as a multiplayer feature with network compatibility. Ultimately, we discovered that proper research is essential in the development of a graphical application. The development process and the nal result is discussed and evaluated thoroughly. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/203303 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | Speed Junkies The development process of a graphically intense racing game | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Datateknik 300 hp (civilingenjör) |
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