The Paraspax method applied on loudspeaker arrays: loudspeaker array-based synthesis of varying spaces including an investigation on how the sound field changes at different position within the array
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Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
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Binaural room impulse responses (BRIRs) describes the transmission from a sound
source to a listeners left and right ear, unlike monaural room impulse responses which
only contains one channel and therefore sounds the same to both ears. The first
method to get BRIRs of a space is by recordings of a sound source using a dummy
head with microphones in each ear for different head orientations and positions in
the space. This could be both time consuming and costly and therefore research is
trying to find new ways that are more practical and includes signal processing.
The Paraspax method is a method for parametric spatial audio rendering with 6
DoF based on one monaural room impulse response. The method encodes monaural
and spatial parameters offline into a parametric spatial sound field for arbitrary head
orientations and room positions. The most important parameters are the amplitudes
of the direct sound and up to 10 early reflections with corresponding times and
directions of arrival (TOAs, DOAs). The TOAs are simulated from a reflection
detection algorithm and the image source model provides the DOAs. These, together
with the rest of the parameters, forms the basis of BRIRs synthesized for audio
reproduction using headphones. The work of this thesis contains an extension of
the BRIR synthesis into a loudspeaker array-based synthesis where the parametrized
direct sound and early reflections are distributed over some loudspeakers arranged
over a sphere. The resulting sound field is estimated for a listener positioned at
different positions inside the loudspeaker array. The authors of the Paraspax have
presented the method for a shoebox-shaped room but it is still unknown how it
works for other environments and therefore a handful of room impulse responses
will be tested.
The thesis will answer what the minimum number of loudspeakers in the loudspeaker
array is and how the sound field at different listening positions differs from
the sound field created at the center of the array. It will also be shown how some
parameters of the loudspeaker array influences the sound. Convolving an anechoic
drums audio file with the synthesized sound field created by the loudspeaker array
acts for virtually place the listener at different positions in the loudspeaker array and
the resulting sound represents how the drums are perceived in the different environments
of test. The results obtained by the loudspeaker array containing a reduced
number of loudspeakers are analyzed and compared with a 84-loudspeaker array.
It will be shown that the loudspeaker array is highly dependent on the simulated
DOAs, and especially the azimuth angles as it will appear that the loudspeakers
should be placed around the listener. If the DOAs of the early reflections are varied
enough in azimuth, it shows that three loudspeakers are enough. The sound
behaves differently depending on the direction in which the listener moves, but by
increasing the number of loudspeakers or the radius of the array, the listener can
generally move more freely with the exception of when the TOA differences between
the different loudspeakers being too large.