Exploration of asymmetric information in VR-based tabletop RPGs through the implementation of fog of war
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Examensarbete på kandidatnivå
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Modellbyggare
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Sammanfattning
Modern virtual-reality headsets have existed since the 1960s, although they
have only recently been available for the general public due to a decrease in
cost and an increase in power of computers. In parallel, tabletop role-playing
games have been born out of war games and grown popular. When combined
with virtual reality, tabletop role-playing games can utilise elements and aspects
of digital games that are difficult or impossible to handle well in the world
of analogue gaming. Thus a prototype of a platform for tabletop role-playing
games in virtual reality was developed in Unity to study if the addition of virtual
reality and fog of war enhances the experience of tabletop role-playing games. If
virtual reality does enhance the tabletop role-playing experience it could change
how tabletop role-playing games are played and who plays it by increasing its
availability and decreasing its obscurity by adding a more visible element to
the experience. After interviewing 12 students who have tested the prototype
it seems that the fog of war could have a positive effect on the experience and
that the virtual reality could be used as a supplement for groups that do not
have the opportunity to meet up.