Exploration of asymmetric information in VR-based tabletop RPGs through the implementation of fog of war
dc.contributor.author | Eismark, Jonatan | |
dc.contributor.author | Lahti, Gustav | |
dc.contributor.author | Nordström, Jim | |
dc.contributor.author | Sundvall, Alexander | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data och informationsteknik | sv |
dc.contributor.examiner | Ahrendt, Wolfgang | |
dc.date.accessioned | 2020-10-20T07:17:43Z | |
dc.date.available | 2020-10-20T07:17:43Z | |
dc.date.issued | 2019 | sv |
dc.date.submitted | 2020 | |
dc.description.abstract | Modern virtual-reality headsets have existed since the 1960s, although they have only recently been available for the general public due to a decrease in cost and an increase in power of computers. In parallel, tabletop role-playing games have been born out of war games and grown popular. When combined with virtual reality, tabletop role-playing games can utilise elements and aspects of digital games that are difficult or impossible to handle well in the world of analogue gaming. Thus a prototype of a platform for tabletop role-playing games in virtual reality was developed in Unity to study if the addition of virtual reality and fog of war enhances the experience of tabletop role-playing games. If virtual reality does enhance the tabletop role-playing experience it could change how tabletop role-playing games are played and who plays it by increasing its availability and decreasing its obscurity by adding a more visible element to the experience. After interviewing 12 students who have tested the prototype it seems that the fog of war could have a positive effect on the experience and that the virtual reality could be used as a supplement for groups that do not have the opportunity to meet up. | sv |
dc.identifier.coursecode | DATX02 | sv |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/301916 | |
dc.language.iso | eng | sv |
dc.setspec.uppsok | Technology | |
dc.title | Exploration of asymmetric information in VR-based tabletop RPGs through the implementation of fog of war | sv |
dc.type.degree | Examensarbete på kandidatnivå | sv |
dc.type.uppsok | M2 |
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