Real-time Rendering of User-defined 3D Fractals in a Navigable Environment
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Date
Type
Examensarbete på kandidatnivå
Programme
Model builders
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
This thesis details the steps taken in order to create an interactive application for
rendering user specified hypercomplex fractals in a navigable real-time environment.
A formula describing the fractal is taken as input and parsed into shader code that is
rendered on the GPU using ray marching. Properties of the fractal can be adjusted
through a graphical user interface during run time. Running in real-time gives high
control and easy access in exploring the fractal, however, it limits the amount of
details that can be shown compared to an offline renderer.
Description
Keywords
Fractal, Mandelbulb, Ray Marching, 3D Fractal, Hypercomplex Fractal
