Real-time Rendering of User-defined 3D Fractals in a Navigable Environment

dc.contributor.authorHoff, Peter
dc.contributor.authorKajsjö, Mikael
dc.contributor.authorPasalic, Dino
dc.contributor.authorRosengren, Rasmus
dc.contributor.authorSaberian, Keivan
dc.contributor.authorVeldhuis, Benjamin
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerKnutsson, Sven
dc.contributor.supervisorR. Currius, Roc
dc.date.accessioned2021-09-14T12:45:44Z
dc.date.available2021-09-14T12:45:44Z
dc.date.issued2021sv
dc.date.submitted2020
dc.description.abstractThis thesis details the steps taken in order to create an interactive application for rendering user specified hypercomplex fractals in a navigable real-time environment. A formula describing the fractal is taken as input and parsed into shader code that is rendered on the GPU using ray marching. Properties of the fractal can be adjusted through a graphical user interface during run time. Running in real-time gives high control and easy access in exploring the fractal, however, it limits the amount of details that can be shown compared to an offline renderer.sv
dc.identifier.coursecodeTKITEsv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/304133
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectFractalsv
dc.subjectMandelbulbsv
dc.subjectRay Marchingsv
dc.subject3D Fractalsv
dc.subjectHypercomplex Fractalsv
dc.titleReal-time Rendering of User-defined 3D Fractals in a Navigable Environmentsv
dc.type.degreeExamensarbete på kandidatnivåsv
dc.type.uppsokM2
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