Real-time Rendering of User-defined 3D Fractals in a Navigable Environment
dc.contributor.author | Hoff, Peter | |
dc.contributor.author | Kajsjö, Mikael | |
dc.contributor.author | Pasalic, Dino | |
dc.contributor.author | Rosengren, Rasmus | |
dc.contributor.author | Saberian, Keivan | |
dc.contributor.author | Veldhuis, Benjamin | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data och informationsteknik | sv |
dc.contributor.examiner | Knutsson, Sven | |
dc.contributor.supervisor | R. Currius, Roc | |
dc.date.accessioned | 2021-09-14T12:45:44Z | |
dc.date.available | 2021-09-14T12:45:44Z | |
dc.date.issued | 2021 | sv |
dc.date.submitted | 2020 | |
dc.description.abstract | This thesis details the steps taken in order to create an interactive application for rendering user specified hypercomplex fractals in a navigable real-time environment. A formula describing the fractal is taken as input and parsed into shader code that is rendered on the GPU using ray marching. Properties of the fractal can be adjusted through a graphical user interface during run time. Running in real-time gives high control and easy access in exploring the fractal, however, it limits the amount of details that can be shown compared to an offline renderer. | sv |
dc.identifier.coursecode | TKITE | sv |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/304133 | |
dc.language.iso | eng | sv |
dc.setspec.uppsok | Technology | |
dc.subject | Fractal | sv |
dc.subject | Mandelbulb | sv |
dc.subject | Ray Marching | sv |
dc.subject | 3D Fractal | sv |
dc.subject | Hypercomplex Fractal | sv |
dc.title | Real-time Rendering of User-defined 3D Fractals in a Navigable Environment | sv |
dc.type.degree | Examensarbete på kandidatnivå | sv |
dc.type.uppsok | M2 |
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