Developing the interaction of a health monitoring wearable
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Examensarbete på grundnivå
Program
Modellbyggare
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Sammanfattning
The existing wearable was developed at Sony and is part of a product system
referred to as mSafety. With its built-in sensors and connectivity it is used to
monitor and inform of the users’ well-being. Fundamentally, the use cases are
widespread and not limited, but those pre-defined are within the health-care
domain, risky sport-activities, and hazardous work environments. For the second
generation it was initially suggested the entire product system, including the
service design, could be reconsidered. However, due to the time constraint, three
major components stood in focus. The user interface, the layout of interactive
mediums, and the hardware form. With the objective to develop an improved
product in these three categories, the aim is to a greater extent meet the user and
its expectations in functionality and accessibility.
In the pre-study, the system and its users were clearly mapped, while the user
interface, physical hardware, and functions were thoroughly disintegrated and
analyzed. Eventually, a Specification of Product with demands and requirements
similar to those of the previous generation was established. Accompanying the
hard requirements, visual material was produced to provide the soft values in
terms of experience and expression.
Utilizing the knowledge collected throughout the bachelor study, complemented
with literature studies, a range of methods were used to generate and evaluate new
possible solutions. Throughout the generative phase, methods of divergence, in
combination with feedback-sessions were iterated on. Possible users and experts
were consulted, and theories were verified, while the usability of different concepts
was determined.
A final concept was compiled with development in hardware form and layout, and
user interface. It is heavily backed by design arguments from literature, users
studies, expert opinions and ISO-standards. The result fulfils the goal of providing
an improved, and realistic, solution in terms of interaction, experience, and
usability.
Beskrivning
Ämne/nyckelord
product development, wearable, IoT, hardware layout, hardware form, hardware design, ui design, user experience