Johannebergsrallyt - Development of a realistic 3D rally game using open-source tools

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/219034
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Type: Examensarbete för kandidatexamen
Bachelor Thesis
Title: Johannebergsrallyt - Development of a realistic 3D rally game using open-source tools
Authors: Edström, Sofia
Fägerlind, Erik
Lundholm, Erik
Sandell, Victor
Severin, Joel
Abstract: Independent developers seek success by developing near AAA-grade game using limited time and development resources. In this thesis, we explore some of the different aspects these developers face. In a small team, with a short time frame, we developed a networked rally game in 3D, focusing on real-time computer graphics. We investigate how in-house developed features and already available open-source software could be used in achieving this goal, aiming for real-time performance on the mid-end consumer hardware of today (2015). It became clear that, given the limited development resources, only a handful of the features and graphical effects an AAA-grade game features could be supported. The effects that were successfully implemented include car enamel reflections, skid marks, particle systems, bloom, motion blur, shadows and screen-space ambient occlusion (SSAO). Additionally, a basic platform for rally car physics and networked multi-player support was developed.
Keywords: Informations- och kommunikationsteknik;Data- och informationsvetenskap;Information & Communication Technology;Computer and Information Science
Issue Date: 2015
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/219034
Collection:Examensarbeten för kandidatexamen // Bachelor Theses



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