Realistic NPCs in Video Games Using Different AI Approaches

Typ
Examensarbete för kandidatexamen
Bachelor Thesis
Program
Software Engineering (300 hp)
Publicerad
2016
Författare
Pihlgren, Gustav Grund
Nilsson, Martin
Larsson, Mikael
Olsson, Oskar
Foughman, Tobias
Gustafsson, Victor
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This bachelor thesis describes the process of creating an AI for realistic NPCs. It compares different approaches used to implement AI in order to try to convey their advantages and disadvantages to contribute towards the creation of more immersive NPCs in video games. The work was divided into two main categories: The first to create a video game in which to implement NPCs and the other to create an AI to control these NPCs. A variety of different implementations were investigated during the course of this project and are discussed in this report, and a game was created to test one of them.
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Informations- och kommunikationsteknik , Data- och informationsvetenskap , Information & Communication Technology , Computer and Information Science
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